In case of Rapture, this blog will be unmanned
I’ve been waiting patiently for the release of BioShock, the highly anticipated first person shooter, action RPG, survival horror game for Windows and the Xbox 360. Ever since I saw the first demonstration from E3 ’06 I’ve been itching to get my hands on it. Well, BioShock released on Tuesday to positively glowing reviews and I took the entire day to begin my exploration of Rapture, an underwater city in which the game takes place. Tonight I finished the game. Does it live up to the hype? Well yes! And, er, not really.
First the technical bits. I might have bought it for my Xbox 360 had it not died, but that’s another story. So I recently rebuilt my PC (which was also dead) and I’m running BioShock under Vista on a 2.4Ghz Core 2 Duo with 2GB of RAM and a 368MB 8800 GTS video card. Plenty beefy enough for BioShock and my next gaming obsession: Crysis. But this is about BioShock.
The Plot / Gameplay
The game begins on a flight that crashes somewhere in the Atlantic Ocean in 1960. You (Jack) somehow survive and discover a tower containing a bathysphere which takes you beneath the sea to a utopian underwater city created in 1946 by industrialist Andrew Ryan. Utopias never seem to work out it seems and Rapture is no exception.
It seems the inhabitants discovered a means to modify their genetic code with concoctions called Plasmids. These Plasmids imbue people with powers such as the ability to shoot electricity or fire from their fingertips, telekinesis and more. Using Plasmids requires a substance called EVE and in order to gain access to more Plasmids you’ll need a substance called ADAM. All this genetic tinkering has isn’t without its side effects however. Some of the inhabitants of Rapture, called Splicers, have developed a murderous desire for ADAM which can only be extracted from the dead. Then there are the Little Sisters. The Little Sisters are genetically modified pre teen girls whose function is to extract ADAM from the dead. It would be a simple matter to take the ADAM these little girls extract if not for their protectors, the Big Daddies. The Big Daddies are diving suit wearing hulks that guard the Little Sisters ferociously while they go about their job of collecting ADAM.
Upon you arrival in Rapture, you’ll be guided via radio by a man known as Atlas. Ryan also communicates with you on the radio. You’ll eventually discover clues to what has happened in Rapture from Atlas, Ryan, and numerous recordings left laying about by former and current residents. You’ll also find that you’ll need Plasmids as you journey through Rapture. To get the Plasmids you’ll need ADAM and the only place to get it is from the Little Sisters. To do that, you’ll have to defeat their guardians and that is no simple task. With no guardian, the Little Sisters are helpless and you’ll have to decide whether to try and rescue them, gaining only a modest amount of ADAM, or “harvest” them which gains a much larger amount of ADAM but kills them in the process. How you choose will affect how the game plays out.
In addition to the moral dilemmas the game presents, it also creates an environment that allows you to proceed through the game using a variety of tactics. You can go through guns blazing, or you can set traps, “hack” security systems to protect you, enrage opposition using a plasmid that will cause them to attack other bad guys. The opposition however is pretty smart, as far as video games go. Set them on fire with the incinerate Plasmid and they’ll run for the nearest pool of water, reduce their health too far and they may run to find a health dispenser. There are a myriad of ways to react to the enemy and a good number of responses to your actions.
For the most part the gameplay and story are very well done. The story in particular was engaging and original though there were a few minor problems. As far gameplay goes, weapon selection, movement, and such are handled well. At a certain point, you’ll gain the ability to research your opponents gaining an advantage in combat. This is nice, but there isn’t a means to see which enemies you’ve researched and to what degree. The crafting system is also okay, but there is no way to see what components you’ve gathered unless you go to a crafting station and see what you can build. But these are minor issues in an otherwise solid game.
The Graphics
BioShock runs using a modified version of the Unreal Engine 3 and looks, quite simply, gorgeous. The amount of detail in the textures, the lighting, and of course the water is such that I found myself just standing around and marveling at the scenery at times. But there are a few issues.
First, I immediately noticed some aliasing issues and so opened the graphics options menu to crank the anti-aliasing up to 11, when I discovered BioShock somehow does not support anti-aliasing! After many searches, I found out that the Unreal engine does not support anti-aliasing in DirectX 10 even when overriding the settings from the NVIDIA control panel. It is possible to override the settings in DirectX 9, but then you lose some of the DirectX 10 goodness such as improved water effects. I stuck with DirectX 10 and the occasional jaggies given that water is such a prominent element in the game.
Also, though there are very few scenes with facial animations, the facial animation is terrible. You know how a ventriloquist’s dummy looks when “talking”? Pretty much the same effect in BioShock. It’s a bit jarring given the quality of the rest of the graphics.
Finally, there are reports of issues with cropping on wide screen monitors. I’ve not experienced this problem first hand so I can’t say how badly this affects gameplay.
The Audio
The graphics in BioShock are very good. The audio is great. The ramblings and whisperings of the crazed residents of Rapture, the period music you hear from time to time, the foley work, the omnipresent trickling and gurgling of water, and a great score combine for one of the most impressive aural experiences I’ve had playing a game. I thought the score, in particular, was very well done. Obviously 2K feels the same, they’ve made the entire score available for download. The only complaint I can come up with is that it is sometimes difficult to get a sense of direction and distance of your enemies from the audio cues. This might have been intentional or it might be that I was listening through headphones.
The DRM
BioShock uses SecuROM as a means of copy protection which has angered some customers as it limits you to two installs of the game unless you correctly uninstall the game. Of course this only punishes those that have paid for the game as pirates will no doubt find a work around. You might think you could avoid the whole SecuROM mess (not to mention having to have the stupid DVD in the drive while playing) by installing from Steam, but you’d be mistaken. Even the Steam version, which has verification system, installs SecuROM. At least you don’t have to worry about the DVD or losing the key with Steam.
The Conclusion
Is BioShock among the greatest games ever, as some of the reviews would seem to indicate? It’s a great game, with a great story, visuals and audio, but it does have some significant issues that may make you want to wait for a pirated later version. If the quirks, glitches, and DRM don’t bother you, buy all means run and a grab a copy.
Now for those that have played the game: Would you kindly leave a comment and let me know what you thought?
Thanks to you we’re getting our RAM upgraded on our PC so that we can run this puppy.
I’m sure that once I come up for air I’ll leave plenty more comments where this came from.
And yes, I AM happy to see this in tasty blog form!!!!
Played through much of the demo. Haven’t gotten the full thing yet.
I was very dissapointed in the graphics overall. The textures and models were awesome, but in DirectX 9 (still need to upgrade my card) the water effects were horrible. If you are miles under water and looking out a picture window, the view of the buildings through the water shouldn’t ripple the same way they would if you were looking down from above the surface. Really poor decisions made on elements like that.
The footstep sounds bugged me too. The overall sound design was amazing. Really creepy. But every time i walked it was like i had stolen the shoes off a Big Daddy and was jumping around. I couldn’t hear a thing while walking.
I may pick this one up eventually, but the nit-picks, combined with the fact that i’m not much for the horror genre means i’m mostly waiting around for HL2:Ep2, TF2, Portal, and Crysis.
What about the whole rootkit thingy? http://www.gamingbob.com/2007/08/23/bioshock-installs-rootkit-including-demo/
in DirectX 9 (still need to upgrade my card) the water effects were horrible
The odd decision to ripple the water looking out of windows applies to the DirectX 10 version as well, but the water effects elsewhere were pretty impressive.
You do bring up some good points. And I wish some of the reviewers had as well. It’s a great game but it has some flaws that reviewers should be taking into consideration during their reviews. Most are giving it score like 9.5, 9.8, even 10.0s. I think I’d go with a 9.0.
What about the whole rootkit thingy?
The guy that wrote that basically admitted he used the word rootkit to drive traffic to his site. SecuRom isn’t considered a true rootkit. That doesn’t mean that it isn’t a suck piece of software though and the reason I linked to the slashdot story.
There are a myriad of ways to react to the enemy and a good number of responses to your actions.
I do like this more involved decision-tree. Since I tend to be more of a strategy/RPG nerd, that takes this more up my alley, frankly.
If you are miles under water and looking out a picture window, the view of the buildings through the water shouldn’t ripple the same way they would if you were looking down from above the surface.
Scientifically, no. It shouldn’t.
But there’s a PSYCHOLOGICAL reason behind some design elements. People expect things to behave in a certain way. I imagine the “water effect” exists in the game for the same reason that you hear a big ‘boom’ whenever something explodes in outer space in the movies.
I know that is why many decisions like that are made (explosions, water, etc) but that is exactly the sort of decision making that makes many games/movies great. Firefly is a great example of a show/movie that didn’t go in for ‘booms’ in space, and i think the experience was more immersive, suspenseful, and refreshing as a result.
Paul, you’ve lost me, sir.
I cannot STAND Firefly.
Except for the soundtrack.